Efficacy of a Special Relativity Game-Based Learning Tool

Authors

  • John Rey Busime
  • Vincent Algarme
  • Joeylene Bene
  • John Lester Polines
  • Faith Celeste Ole Carlos Hilado Memorial State University image/svg+xml

DOI:

https://doi.org/10.46328/ijses.5491

Keywords:

Special theory of relativity, Physics Education, Game-based learning

Abstract

Teaching modern physics, particularly special theory of relativity (STR), is challenging because of its abstract nature which requires thought experiments. This mixed-methods study was designed, developed and assessed a Special Relativity Game of Games (SRGoG) to overcome such challenges and enhance learning. Guided by a Plan-Do-Check-Act (PDCA) framework, and a convenience sampling technique, several students and teachers from a state university evaluated the game-based learning (GBL) tool’s efficacy. Quantitative data indicated the game to be very acceptable for both its content validity (M = 4.85, SD = 0.35) and instructional and technical quality (M = 4.81, SD = 0.42). Qualitative findings, have also shown valuable feedback implying its student-centered characteristics such as educational, easy-to-use, user-friendly, and engaging. These results suggest the potential use of the board game for instructional purposes.

References

Busime, J.R., Algarme, V., Bene, J., Polines, J.L., & Ole, F.C. (2025). Efficacy of a special relativity game-based learning tool. International Journal of Studies in Education and Science (IJSES), 6(4), 355-369. https://doi.org/10.46328/ijses.5491

Downloads

Published

2025-08-30

Issue

Section

Articles

How to Cite

Efficacy of a Special Relativity Game-Based Learning Tool . (2025). International Journal of Studies in Education and Science, 6(4), 355-369. https://doi.org/10.46328/ijses.5491